Monthly Archives: July 2012

Another Project Radio

These seem to gravitate towards me.  Jamie and Bryan got this for me for my birthday this year.  Man is it cool!  It has a phonograph, cassette deck AND an 8 track!  All the good stuff!

I hooked it up to Andrea’s speakers, we plugged it in and it seems to work fine.  Other than the selection switch is pretty finnickey so I need to get some electronics cleaner and clean all the contacts there.

It needs a good cleaning, but it should be a trusty radio!

The Rants of Two Old Dudes – Episode 3

This power strip will hack your computer. Listen to the show to find out how!

Sorry it’s taken me so long to get this posted.  Recorded almost a week ago!  That’s how busy this week has been I guess with Luke’s swim lessons, big promotions at work, and birthday parties.  It was a good one though as M.Carver joins us as a fellow old dude.  I get interrupted a few times for baby stuff, but all in all, it was a fun show!


We’re on iTunes too!

It IS Rocket Science

These guys have some balls… As if simply shooting a box of metal off of one planet and hitting another isn’t complicated enough, check out what’s about to go down on August 5th.  If they pull this off I would have to say they are all certified grade A bad asses.

Andrea Builds a Yoshi Kart

I’m trying to get better at video editing.  So I’ll probably be using more mundane clips like this in the future to figure out what I’m doing.  Nevertheless, enjoy this short video of Andrea building a Yoshi Mario Kart out of K’nex (look like Legos to me)!

Guild Wars 2 – Final Pre-Release Impressions

Guild Wars 2 could be the worst thing to happen to my real world social life.  Or the best thing.  Depends on how you look at it.

I spent as much time as I could playing the beta this past weekend.  It started off with a race to get onto the server we wanted.  A process which included remotely logging into the home computer from work and enduring the slideshow of setting up a character and choosing a server.  It’s a good thing we did though, otherwise the server would have been full by the time I got home from work.  I say “good thing” though the people who I was trying to play with on that server never ended up getting on… Hope you had fun doing less fun, more lame things.

I created an Asura elementalist.  I chose both a race and profession I don’t intend to play as my main character when the game is released.  But it turned out to be fantastically fun.  I’ve never particularly enjoyed the spellcaster role in games, but this just feels so much different.  You aren’t standing in one place spamming spells.  You’re constantly dodging attacks and trying to get position so your onslaught has the greatest effect.  It had a lot more similarities to the Mesmer I played last beta weekend, but I really enjoyed the zipping back and forth between close and ranged attacks that the Mesmer had.

I played a fair amount of PvE; just general exploring and questing along with the multitude of dynamic events that pop up as your wandering around.  The Asura starting area is very cool.  But not as mind blowing as the human area.  It’s hard to compare to Divinity’s Reach, though Rata Sum, the Asura city, does have a very techy sci-fi feel to it that fits their personality to a tee.

But by and large what consumed most of time time was World vs. World.  This is multiplayer PvP on a massive scale.  Literally hundreds of players on a single map battling for stratigic locations.  Supply camps generate supply and allow you to reinforce your castles or build siege weapons to bring down opposing structures or players.  They are relatively defenseless but are often near the edges of the map behind castles or keeps making them somewhat secure by geography.  Towers and keeps are heavily fortified and a battle to take down a keep can take literally hours depending on how well defended it is.

Supply can be carried by players and used to repair the damage that the attacking force, sometimes 50 or more players, are doing.  Or it can be used to build weapons to repel the mass of attackers.  The result is battles for a single map position that can last hours and require some loose strategic thinking.  I use the term loose, because there are really not clear “commanders” on your team.  The result is more like a large flock of birds that moves as a process greater any one individual in that flock.  I’m sure as the community matures more effective strategy will become common place.  For now it’s fun just being a part of this “force” that crashes against walls like waves against a cliff until that wall finally gives way.  When the walls on a castle come down and your group pours through, it really feels like what you see in the movies when the gates fall and the hordes go rushing in.  Except less pillaging.

Though the rewards are still compelling in WvW.  You get experience for everything you do.  Whether its straight forward attacking, or just escorting supply packs from A to B.  You can really play at your own pace and make a meaningful contribution to your team’s objective.

I was excited to play WvW, but I certianly didn’t expect to get sucked in like I did.  But that pretty much sums up everything about this game I’ve played so far.  Everything I’ve tried has been fun and engaging.  But most of all, it all just feels so natural.  Now just 4 long weeks until I get to play again.  But I won’t feel required to play as intensely during these beta weekends, because I’ll know at that time, I can log on whenever I want… no subscription fees.  Hells yeah.  This game is going to rock.  Now just to find a good guild.

The Rants of Two Old Dudes – Episode 2

Biebs and I cranked out another podcast.  Hopefully this continues to be a weekly feature.  Head on over to to see what his site is all about.

This week we talked about copyright law, Valve supporting Linux, Lots of Guild Wars 2 info for the upcoming Beta weekend.

If you are going to be playing GW2 we’ll be playing on the Vasburg server.  So come find us!


Shined up the Cutlass

It’s been either way too hot to be waxing the car, too busy at work to get, or the weather hasn’t been cooperating.  But I finally got around to getting Andrea’s car all shined up yesterday.  I took it out this morning with some good morning sunshine and took quite a few pictures.  I think it looks pretty darn good.  I wouldn’t mind driving this thing everyday anyway.

This is my favorite picture in the set.

It Hurts

Luke got his first big boo boo today.  First one big enough to cut the skin.

He was trying to get up to the table in our computer room like he’s done countless times before.  But this time he missed when he reached out and went face first into the leg of the table.  At first we thought he just got a bloody nose from the bonk.  But when we looked closer he actually cut his nose on part of the leg as his face slid down the metal table leg.

Of course he cried.  Cried like I haven’t heard him cry before.  Real pain.  I think I know why it is you feel so bad for kids like this when these things happen.  Because they just don’t deserve it.  When an adult walks face first into an I-beam, you figure, well that’s payback for something stupid they’ve done.  But when it happens to a baby, it just feels totally wrong because they’re so innocent.

We were pretty worried at first.  It looked like it sliced in pretty deep because the skin had a white-ish look too it.  But as we looked more at it, it started turning a dark red, more like a blood blister.  We were worried that we were going to have to take him in to get checked out.  But the fact that he stopped crying about a minute after we picked him up and soothed him, and then back to his normal self within 5 minutes really calmed us down.  Heck he was back to crawling around and wreaking havoc.

So he’ll be fine.  Just like all kids do.

The box is always more fun than the toy…

A 20 Minute Project

This is gonna be fun!

I’ve had these cards from Club Nintendo for a while.  I wanted to display them in some way but they really would look best with frames.  Frames are so expensive though… except at the Dollar Tree!  $1 per frame.  Much better than the $3 or $4 I was finding elsewhere.  Thanks to my officemate Kate for revealing to me this awesome deal!

And I’ve got a helper!  These cards show every portable game system Nintendo has released to date.  And with the recent announcement of the 3DS XL, these cards are already out of date.  Haha.

I think it looks good.  I’m debating putting them on the wall behind Andrea, or setting them up in the soon to be “studio” room.  I’m afraid the glass in the frames will create some reflection problems, but never will know until I try.

Meanwhile, Luke was having some mischevous fun of his own.